Tim Marsh | marsht@usc.edu | +1 213 706 7912

automatic / semi-automatic evaluation publications

Journals
Tim Marsh, Kiyoung Yang, Minyoung Mun and Cyrus Shahabi. 2006. Capture and Assessment of User-Player Experience in Serious Games for Teachers and Developers, IEEE Multi-Media (Submitted).

Conferences, Workshops and Symposiums
Marsh T., Yang K., Shahabi C., Wong W. L., Nocera L., Carriazo E., and Kyriakakis C. 2005. Automating the Detection of Breaks in Continuous User Experience with Computer Games. In: Proceedings of CHI'05 Human Factors in Computing Systems, Extended Abstracts, Portland, OR, USA, ACM Press.

Yang K., Marsh T., Mun M. and C. Shahabi. 2005. Continuous Archival and Analysis of User Data in Virtual and Immersive Game Environments, The 2nd ACM Workshop on Capture, Archival and Retrieval of Personal Experiences (CARPE'05), Singapore.

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