book chapters
Tim Marsh. 2006. Vicarious experience: staying there connected with and through our own and other characters. Chapter, In: Gaming as Culture: Social Reality, Identity and Experience in Role-Playing, Collectible, and Computer Games. Jefferson, NC: McFarland (February 2006).
Tim Marsh. 2003. Staying there: an activity-based approach to narrative design and evaluation as an antidote to virtual corpsing, In: "Being There", Studies on New Technologies and Practices in Communication Series, Amsterdam: IOS Press, Chapter Five, pp. 85-96.
Journals
Shamus Smith and Tim Marsh 2004. Evaluating design guidelines for reducing user disorientation in a desktop virtual environment, Virtual Reality, 8:1, Springer, pp. 55-62.
Tim Marsh. 2003. Presence as Experience: film informing ways of staying there, Presence: Teleoperators and Virtual Environments, 12:5, pp. 538-549.
Tim Marsh, Peter Wright and Shamus Smith. 2001. Evaluation for the Design of Experience: Modelling Breakdown of Interaction and Illusion, Journal of CyberPsychology and Behavior, 4:2, pp. 225-238.
Conferences, Workshops and Symposiums
Tim Marsh, Kiyoung Yang and Cyrus Shahabi. 2005. Vicariously there: connected with and through our own and other characters, In: Proceedings of the AISB 2005 Virtual Social Characters Symposium: Empathic Interaction Theme, University of Hertfordshire, UK, pp. 115-121.
Peter Wright, John McCarthy and Tim Marsh. 2001. From Usability to User Experience, British HCI Workshop on "Computers and Fun 3", York, UK, December 2000, Interface, 46.
Tim Marsh and Shamus P. Smith. 2001. Guiding user navigation in virtual environments using awareness of virtual off-screen space. In: Proceedings of Guiding Users through Interactive Experiences: Usability Centred Design and Evaluation of Virtual 3D Environments, Germany: Springer-Verlag, pp. 149-154.
Tim Marsh and Peter Wright. 2000. Using Cinematography Conventions to Inform the Design and Evaluation of Virtual Off-Screen Space, In: Proceedings of AAAI 2000 Spring Symposium, "Smart Graphics", SIGGRAPH/Eurographics, Stanford, CA, USA, pp. 123-127.
Tim Marsh and Peter Wright. 2000. Maintaining the Illusion Of Interacting Within 3D Virtual Space, Paper presentation given at: Presence 2000: 3rd International Workshop on Presence, Delft, The Netherlands.
Tim Marsh. 2000. Evaluation for the Design of Experience, Paper presentation given at: 1st International Workshop on Narrative Interactive Learning Environments (NILE), Edinburgh, UK.