book chapters
Tim Marsh. 2003. Staying there: an activity-based approach to narrative design and evaluation as an antidote to virtual corpsing, In: "Being There", Studies on New Technologies and Practices in Communication Series, Amsterdam: IOS Press, Chapter Five, pp. 85-96.
Journals
Tim Marsh, Peter Wright and Shamus Smith. 2001. Evaluation for the Design of Experience: Modelling Breakdown of Interaction and Illusion, Journal of CyberPsychology and Behavior, 4:2, pp. 225-238.
Conferences, Workshops and Symposiums
Marsh T., Wong W.L., Carriazo E., Nocera L., Yang K.,Varma A., Yoon H., Huang Y-L, Kyriakakis C, Shahabi C. 2005. User Experiences and Lessons Learned from Developing and Implementing an Immersive Game for the Science Classroom. In: Proceedings of HCI International 2005, Las Vegas, Nevada, USA.
Tim Marsh. 2003. Staying There: Experience of Use and Experience from Use, 1st International Digital Games Research Conference, Digital Games Research Association (DiGRA), University of Utrecht, The Netherlands.
Tim Marsh and Peter Wright. 2000. Using Cinematography Conventions to Inform the Design and Evaluation of Virtual Off-Screen Space, In: Proceedings of AAAI 2000 Spring Symposium, "Smart Graphics", SIGGRAPH/Eurographics, Stanford, CA, USA, pp. 123-127.
Tim Marsh. 2000. Evaluation for the Design of Experience, Paper presentation given at: 1st International Workshop on Narrative Interactive Learning Environments (NILE), Edinburgh, UK.