Tim Marsh | marsht@usc.edu | +1 213 706 7912

voyeuristic, visceral & vicarious publications

book chapters
Tim Marsh. 2006. Vicarious experience: staying there connected with and through our own and other characters. Chapter, In: Gaming as Culture: Social Reality, Identity and Experience in Role-Playing, Collectible, and Computer Games. Jefferson, NC: McFarland (February 2006).

Journals
Tim Marsh. 2003. Presence as Experience: film informing ways of staying there, Presence: Teleoperators and Virtual Environments, 12:5, pp. 538-549.

Tim Marsh, Peter Wright and Shamus Smith. 2001. Evaluation for the Design of Experience: Modelling Breakdown of Interaction and Illusion, Journal of CyberPsychology and Behavior, 4:2, pp. 225-238.

Conferences, Workshops and Symposiums
Tim Marsh, Kiyoung Yang and Cyrus Shahabi. 2005. Vicariously there: connected with and through our own and other characters, In: Proceedings of the AISB 2005 Virtual Social Characters Symposium: Empathic Interaction Theme, University of Hertfordshire, UK, pp. 115-121.

Tim Marsh. 2001. Presence as Experience: Framework to Assess Virtual Corpsing, Paper presentation given at: Presence 2001: 4th International Workshop on Presence, Philadelphia, USA.

Peter Wright, John McCarthy and Tim Marsh. 2001. From Usability to User Experience, British HCI Workshop on "Computers and Fun 3", York, UK, December 2000, Interface, 46.

Tim Marsh and Peter Wright. 2000. Maintaining the Illusion Of Interacting Within 3D Virtual Space, Paper presentation given at: Presence 2000: 3rd International Workshop on Presence, Delft, The Netherlands.

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